Turbo Runs coming along slow but steady, I need to get a new version of the coast track over to Criostoir but schools getting in the way. Once thats done Ill take some time to make some SSD stuff to motivate Jens, since months of boring engine programming with no art assets its eating at his motivation.
Hopefully new stuff to show soon for both games.
I decided to release some of the car models from Turbo Run since I’ll be making new ones and some people expressed interest in messing with them. Theres a few missing because they have geometry issues I can’t be bothered to fix.
They’re pretty sloppy since I was basically learning as I went, so don’t expect some polycount-tier edge flow and UV packing.
Be sure to read the readme.txt